Let’s talk about background art! We’re not overstating when we say the very first background for the cell (which you can partly see below) is from 2011.
We know very well how critical background art is in graphic adventures, and that’s why we’ve worked hard before we could find a style that really fitted what we have in mind for S. Cape Escape.
At the time being, we managed to prepare seven environments (or “rooms”). All of them have a strong cartoony component, but we didn’t want to go for an excessively grotesque style. We’ve chosen to adopt a rough stroke that fits the game’s mood just fine.
Below you can see two backgrounds from the game, not definitive.
In the following post we’re going to see in detail their creation process.